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Memento was relatively easy to use and I was able to find my way around without much effort (did not read any instructions). An easier way could have been just to upload the photos right into Memento which I will use next time. This required me to export the data from ReCap360 and then open it with Memento. Memento was supposed to see my photos from my account but for some reason it did not. I do think there was a better workflow I could have used but I was using a similar strategy I followed before of first storing the photos on Autodesk360.
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The workflow for taking the photos and getting it in Memento was a bit confusing. I must admit a very cool way to test photogrammetry is to do a self-portrait.
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Since it was the end of the day and I knew I would not be able to create a blog post with client data I got Darren Larkins to take several profile shots of myself. To start testing Memento I needed to take a collection of photos of a physical object. My ultimate goal is to see how well it can handle our industries large and unique datasets. This transition finally pushed me over the edge to start testing the technology. Memento has just recently been “upgraded” from an Autodesk Labs project to a Beta which probably means it will be officially released relatively soon. For those of you not familiar with Autodesk Project Memento, here is the official description:Īutodesk Memento is an end-to-end solution for converting any captured reality input (photos or scans) into high definition 3D meshes that can be cleaned up, fixed, and optimized for the Web, mobile or 3D printing / fabbing.
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In the spirit of one of my previous blog post Reality Capture in ShipConstructor I thought I would finally test Autodesk Project Memento.
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